what is it?
Monster Mash is a fleshed out game prototype made in Unity where you generate gold over time and use it to summon monsters. Your monsters will move towards the enemies tower and try to destroy it. Both sides will summon armies of monsters that will battle until you or your opponents castle is destroyed.
why we did it?
As we worked on more products and games it became apparent that our understanding and knowledge of online multiplayer in videos games was greatly limited. Using a game concept we had we decided to develop a prototype where you summon monsters and try to destroy each others castles. Using Unities multiplayer system we put together a demo which could be played cross platform. And we tested it on both Mobile and PC.
the tools we used
sprite creation and unity animation
Using sprite sheets we developed in Adobe Photoshop CC we got png files for every enemy in the game, after migrating these into the Unity game engine we could use the components to animate each component from arms and legs. We created the following animations for each enemy:
Running movement animation
designs
Monster Mash really helped when it came to developing a UI that is both intuitive and easy to use. We looked up examples online and composed a UI that we though would best suit the gameplay. Our design process is as follows:
First we shape out the key areas, segmenting the screen into its different components from UI interaction, buttons to navigate such as going back or changing settings, and A main UI area that would handle the main visual display for inputs.
Black and White shaping of the elements, these will be more detailed and shading with black and white implemented until everything feels right and pops.
Colouring and detailing, once we have the shapes ready we can change the colours until we get a style that we feel matches the game.